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Another thing I would like to see is the apprentice-master relationship. Yes, keep the guilds, but they are not the only ones who teach certain skills. What about the great [insert name] who single handedly defeated the dark lord, and now lives up in the mountains as a hermit? What about the traveling swordsman who wants to find some student worthy of learning his technique? Gormanilius

Read the “magic posts” in the TES V suggestion thread.

Still haven’t (needed to) put any magic in game, in the form of spells. Can probably shout health. Probably need to put a hoarseness factor in, which regenerates like HP, and different types of shouts wear your throat at different rates. Or, have a cooldown period after any shout (n number of turns), where if you shout again, n increases. Since most shouts are (so far) binary effects, the shout would have to fail in addition to increasing the cooldown period. Either way, need some feedback to user when it’s okay to shout again.

status

Researching game design and mechanics. Implementing proofs of concepts.

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