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Summary

Magnus placed the Zero Stone in Ada-mantia of High Rock.

Lorkhan’s Heart of the World was cast into Red Mountain of Vvardenfell. Resolved by the Nerevarine.

Altmer Crystal-like-Law around the first stone of mortals on Summerset Isle.

Ayleid placed the Amulet of Kings in White-Gold of Cyrod. Resolved by the Martin Septim, transformed into Statue of Akatosh.

Dwemer placed Mantella in Walk-Brass, Numidium, of Morrowind, which the Chimer/Dunmer inherited.

Left-Handed Elves placed sharpening whetstone for spirit-blades in Orichalc of Yokuda.

Bosmer placed root-hub in Green-Sap (Falinestri?) of Valenwood.

Falmer placed coherent bundle of winds in Snow-Throat of Skyrim.

Azura placed moon-sugar among the Khajiit of Elswyr.

Hist of Black Marsh.

History

Much from Luagar2, quoting lore.

Ada-mantia (Adamantine, Direnni) Tower on the Isle of Balfiera in High Rock is dated to around ME 2500, making it the oldest known structure in Tamriel. The earliest known date in Aldmeri history: earliest historical date in unpublished Elvish chronicles. The erection of Ada-mantia [created the first tower of Mundus], a sleek and silver vessel, a spike into the changing earth, the impossipoint of the Convention; every Tower bears its Stone, [Ada-mantia’s was] called the Zero Stone. The powers at [the Convention] were able to determine through [the Zero] Stone the spread of creation and their parts in it; the physical, temporal, spiritual, and magical elements of Nirn were set.

Lorkhan was condemned by the Gods to exile in the mortal realms, and his heart was torn out and cast from the Tower. Where it landed, a volcano formed Red Mountain, and Mundus was given its second Tower, the Red, whose First Stone was the Heart of the World, “as in the image.” This allowed the Mundus to exist without the full presence of the divine (in this way, the powers of Ada-mantia granted the Mundus a special kind of divinity, which is called NIRN, the consequence of variable fate).

The Heart was powerful enough (that’s what the Dwemer used). The power of the Heart basically allowed them to manipulate the basic stories (myths) which comprise the foundations of the world, by this they could do pretty much whatever they wanted (not to mention with the help of a dreamsleeve which allowed them to already be connected directly with the rest of their race). Being able to screw with the myths (through the mythopoeic enchantments on the Heart) is sorta like being able to be in a story, take the pen and rewrite what you want; with that kind of influence moving some bodies around is probably a piece of cake… Luagar2

In the Middle Merethic Era, as they were the most powerful of lesser spirits in the ages after the Convention and eager to emulate what they saw, the [descendants of the] Aldmer began construction of their own towers. That they built more than one shows that they were not of one mind. The Crystal Tower (Crystal-like-Law) was built on Summerset Isle.

[With various explorations done and the Direnni finding the Adamantine Tower, the Aylied’s settled in Cyrodiil]. [Here the] White Gold Tower [was built by] the Ayleids, [who went to Cyrodiil and] harvested castaway creatia from Oblivion by entering a pact with the Daedra. [The Tower], a conduit of creatia, [was] built to bring about a reversal of the congealing spiritual bleed caused by the Convention. In other words, it was a focus point for (re-)reaching the divine. Stone of White-Gold Tower is the Amulet of Kings.

Over many years, the [Mer] of Tamriel (Aldmer) began to split along cultural lines according to their new environments [and] on how best to spread creation and their parts in it. Each Tower that was built exemplified a separate accordance. The Elves were dividing [and] this sundering of purpose is the myth of the “destruction of Aldmeris.” At first [the dividing was only] temperamentally [but] then [they became] physically very distinct “races” separate from one another; [the Aldmer would thus] become the [various merish races]: the Dwemer, Chimer, and Altmer [(including Aylied)].

[Other Towers were also built]: Orichalc [(in Yokuda)-stone as a sharpening whetstone for spirit-blades], Green-Sap [(most likely in Valenwood)-tower as the moving tree-city Falinesti, stone as its root-hub], Snow Throat [(Throat of the World, in Skyrim)-stone as a coherent bundle of winds], and on and on. [The Towers] are magical and physical echoes of the Ur-Tower, Ada-mantia, [just as] the Stones are magical and physical echoes of the Zero Stone, by which a Tower might focus its energy to mold creation.

Oftentimes, the Stones borrowed surplus creation from Oblivion, grafting it to the terrestrial domain of its anointed Tower. It was and is difficult to bypass Oblivion to go directly to creation’s source, the Aetherius; it [was] done [though], but not without great expenditure, mundane and otherwise. However, access to Oblivion, the Void that surrounds Mundex Arena, which we might touch every night, was child’s play in comparison. Cultivating creatia that washed into the Void from Aetherius became the rule among Stones.

The Daedric Realms [had been] formed on much the same principle [however] the Towers built on the Mundus, since the lands around them congealed in the absence of the gods, were unable to match the capriciousness of the [Daedra].

Numidium

Walk-Brass, or Anumidium, stone Mantella, was created by the Dwemer. They had found a way to go “upstream” in the universe by reuniting with “the first brush of Anu and Padomay”. They, as an entire race, attempted to unite themselves into the giant golem as one, single entity, then give it divinity via the Heart of Lorkhan. Its golden skin is/was made of Dwemer souls. The thing is meeeaaan. Vivec gave it to Tiber Septim, but without its “battery”, the Heart of Lorkhan. Instead, Tiber powered it with either the heart of Zurin Arctus or King Wulfharth, depending on which version you believe. It absolutely decimates whatever it goes against, except for something that is a part of it, which is why either Zurin or Wulfharth (again, depending upon which version you read) fought it and blasted its “lifeforce” into Aetherius. Don’t mess with the Numidium. It is a god with a remote control capable of creating entire parallel universes and Dragon Breaks. In fact, it created the entire Imperial race after Tiber/Arctus and/or Wulfharth entity reunited and became Talos. Talos then spawned the Imperials, which did not exist until TES III. A very, very good article is Luagar’s Final Report To Trebonius, which details the thing and its uses/creation a bit. Hope this helps. The Word Merchant

It’s not the Brass God that wrecks everything so much as it is all the plane(t)s and timelines that orbit it, singing world-refusals.

The Surrender of Alinor happened in one hour, but Numidium’s siege lasted from the Mythic Era until long into the Fifth. Some Mirror Logicians of the Altmer fight it still in chrysalis shells that phase in and out of Tamrielic Prime, and their brethren know nothing of their purpose unless they stare too long and break their own possipoints.”--MK

“To kill Man is to reach Heaven, from where we came before the Doom Drum’s iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison. To achieve this goal, we must: (1) Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane. (2) Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated. (3) With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once travelled. And with that we will regain the mantle of the imperishable spirit.” Merry Christmas, MK

Summary from The Word Merchant.

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status

Researching game design and mechanics. Implementing proofs of concepts.

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