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The names of the Five Hundred Companions are still recited, every Thirteenth of Sun’s Dawn at the Feast of the Dead in Windhelm, as the Nords link their current people to their ancestors.
This rite is a pale shadow of the Falmer “Naming the Passed”, which channels their ancestor’s wight-magic (no soul-gems) into objects of their finest craftsmanship: you have to know the name of the dead, what magicka imbued the body of the dead, and match the magic to an appropriate item. Falmer started regularly recycling their spirits for the Night of Tears, when they needed strength to commit genocide. The Falmer fell because these ancestor spirits were no longer available to guide them as a race. The Falmer queen who made this decision became a banshee, who protects the secrets and story.
Bludgeon Jhunal, an irreverent tavern for Nords, is unfortunately across the street from Binneh’s Imperium, an inn catering to Imperials. During this time of tension with High Rock, however, the joke at the expense of Julianos doesn’t sit well with a few Bretons. For their part, some drunk Nords think the “manmer” betrayed men by mingling with mer, and aren’t afraid to tell them so. The guard has had to lay sawdust in the street to absorb the blood.
The Bretons’ origin can be traced to the First Era of Elder Scrolls history, when the Aldmer attacked and destroyed the Nedic holdings in Skyrim. Many of the female Nords captured in the raids were subsequently enslaved as concubines, and gave birth to mixed Aldmer-Nord offspring, termed Manmer by the pure-blooded Nords. While the Aldmer maintained control of Tamriel, the Manmer lived as lower-class citizens, supporting their meric brethren. After the Aldmer lost their foothold, the remaining Manmer interbred with the controlling human races. The Bretons of modern-day Tamriel have a much-diluted meric ancestry, seen in their higher magical affinity. UESPWiki
From the UESP timeline.
The original First Era High Elven wizard towers along the coasts of Tamriel are also abandoned about this time. Pre-literate humans, the so-called “Nedic Peoples”, from the continent of Atmora (also ‘Altmora’ or ‘the Elder Wood’ in Aldmeris) migrate and settle in northern Tamriel. Nordic hero Ysgramor, leader of a great colonizing fleet to Tamriel, develops a runic transcription of Nordic speech based on Elvish principles, and is the first human historian. Ysgramor’s fleet lands at Hsaarik Head at the extreme northern tip of Skyrim’s Broken Cape. The Nords build there the legendary city of Saarthal. The Elves drive the Men away during the Night of Tears, but Ysgramor soon returns with his Five Hundred Companions.
Find a highly evolved (artificial ok) runic writing system whose pale shadows look like Nordic runes. Tolkein’s Elvish words in Dwarven runes, or Dwarven speech if it’s elvish enough (not black speech). If we have 500 or more runes, each rune can be a concept, and a collection of runes can tell a story like chinese characters.
Write excerpts from this text in this language, painfully and incompletely translated by a rosetta-stone like marker with P.Q. (Falmer) above and Old Norse (Atmorans taught by Falmer) below, to demonstrate the limited grasp and different view of the Nords.
Bethesda lore thread, and a related one.
Use this as the Falmer’s worldview, after splitting from Aldmer. What little ancient runic writing survives, from the people who taught the Nords to write, tells this story.
lore: Lorkhan’s death severed the connection to the Waters of Oblivion.
Falmer transliteration: world-artificer act-of-death dried-up spirit issue-of-water
Primitive Quendian: mbartano wanwe doro phaja ektele
Old Norse: skapari doudarord brunnr hugr
Nordic transliteration: creator tidings-of-death burn-spring-well mind-thought-heart-spirit
This explains the Elves, Psijics, Psijic Endeavor, Tribunal, power of Lorkhan’s Heart to unmake a race, Umaril’s changing back into his soul’s myth-form, a daedra. Elves just consort with their “fellow” daedra, “I want to be like you…”, Psijics and the Endeavor and the Tribunal all think it’s within them to change into Gods, but all are just Lorkhan’s creation without a blessing from the Duality.
