As a result of your influence, will some holds unite, by diplomacy, necessity, or force; to appoint, assume, or enforce a Thane; and stride forth upon the Starry Heart as the High Kingdom of Skyrim?

Will they more or less sustain the status quo, with only minor rebalancing of power in your fickle favor?

Or will all fall in bitter internecine feuds enflamed by your meddling, collapsing what governments remain, thereby opening a broken land to vengeful Redoran, High Rock and Hammerfell armies; isolated daedra, resurgent undead, and elves suppressed for millennia; and Akaviri under the banner of the Nerevarine?

What?

This is a noncommercial, sharealike, attributed fan work in the Creative Commons. Not associated in any way with Bethesda, which copyrights Elder Scrolls game materials, including this summary from PGE3: Skyrim and Oblivion rumors.

It is fortunate for Skyrim and the Septim Empire that the people of the Old Holds have preserved the traditions of their forefathers. Skyrim has long been dormant, slumbering through the millenia while upstart conquerors bestrode the Arena of Tamriel.

The Third Era ended with no heir to the Imperial throne, and some provinces are talking about seceding. There were foul tidings and grave news from Skyrim. All of Skyrim was under siege: from Falkreath to Windhelm, the foul daedra attacked the land. The daedra laid waste to the Old Holds, and there was little to do to stop it. The Nords went to war with the Redoran, and the Greybeards spoke of the end of all times.

Now, a son of Skyrim once again holds the world’s destiny in his hands. If Skyrim is to awake, its rebirth will be led by these true Nords who remain its best hope for the future.

Why?

In the words of Blood Ninja, it’s all about “the atmosphere, the story and the choices you had”. As Princess Stomper said, “Bethesda cannot please both you and me, so really their only choice is to please themselves.” Daigoro lists weak role-playing elements:

Well, I think that many people, and Bethesda certainly scratches this itch with fare like Oblivion, think that the essence of a RPG is running around killing, leveling up and bartering/inventory management. As far as I can tell this is how indisciminately the term RPG is used for little more than a selling point on a box.

I’m working on making killing unnecessary for completion, by changing the state of the game world based on what you achieve rather than how, but changing your alignment and reputation based on how. There (currently) is no leveling, or even experience points. Inventory management is necessary to make sure you can carry what you want as well as what you need, and trading items without coins is interesting and convenient.

Vality describes the dream game.

I think my dream game would be a role-playing game, designed around the basis that there is no story, no main quest, nor ending, you simply make your own story as you go in a world detailed enough that would allow such gameplay. It would also be heavily based around true choice and consequence, with consequences that can really have the potential to change the entire game world and have a true lasting effect, and the consequences should all be random too. It would have lots of dialogue, lengthy and realistic conversations that are always different. A huge realistic world scale, with a realistic number of characters, total interactivity with the world, and aging of both yourself and the world, even the ability for the world to learn and evolve in a unique way every time you play. There would be no censorship or limitations on its content, and specifically designed for a mature audience. Maybe a mix of genres, so that it has a bit of everything, but would mostly be a role-playing game at it’s core. I guess, put simply, as realistic and life-like as possible, but set in a fantasy world.